School Games

The outcomes for the School Games network to work towards in 2022/23 are:

 

  1. To maintain and grow school engagement in the School Games and their delivery of 60 active minutes. Supporting schools to prioritise the delivery of 60 active minutes for every child to support improvements in their physical literacy, social, emotional, and physical wellbeing.
  2. To create positive experiences by ensuring physical activity and competition provision is designed to reflect the motivation, competence and confidence of young people and has clear intent. Targeting young people locally who need the intervention most based on local insight to improve their physical literacy, social, emotional, and physical wellbeing (e.g., low socio-economic backgrounds, minority ethnic groups, SEND, girls).
  3. To have a clear focus on secondary schools and transition points (e.g. Yr.3 and Yr.6/7). Continuing to prioritise the engagement and delivery in secondary schools but also recognising the impact in early Key Stage 2.
  4. To create positive experiences that support the character development of targeted young people. This includes opportunities across the full breadth of the School Games which incorporates the delivery of high quality, inclusive leadership and volunteering.
  5. To advocate to key stakeholders how the School Games makes a meaningful difference to the lives of children and young people, including supporting schools to engage and educate parents. Participation in physical activity and competition will impact on young people’s physical, emotional and social wellbeing and influence the likelihood of continued engagement both at school and in the community, creating habits for life.

 

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